Showing posts with label "Best Of" Project. Show all posts
Showing posts with label "Best Of" Project. Show all posts

Tuesday, September 23, 2008

"...Please take that as both a sign of disrespect and a pointed reminder of my casual illiteracy. Which enrages you more?"


Kyle's Favorite Books of the 90s:
please note that the title is not "Best Books of the 90s" (though they are for me), as I realize just how subjective this can be (of course, you don't see me re-naming my music or TV lists, do you?)

Honourable Mention: Gerald's Game by Stephen King
(man, this book totally skeeved me out); Dark Tower III: The Waste Land by Stephen King (very good, but paled in comparison to The Drawing of the Three, my favorite King book and one of my twenty favorite books ever); the first half of Four Past Midnight by Stephen King ( The Langoliers and Secret Garden, Secret Window were both terrific--that said, I can't remember a single thing about the other two stories, The Library Policeman and The Sun Dog); The Death of Superman by various writers (now, look, I wrote a paper about this as an undergrad, so it probably deserves a spot on the list, but, the more I think about it, the more I'm leaning towards the fact that "Superman dying" worked better as an idea (or a talking point...or a news story) than the actual story surrounding his death. (Put another way: the notion of it greatly exceeded the execution.) Go on, tell me that you read the entire "Reign of the Supermen." No, you didn't....because it was too long and dragged out--in fact, if you read Les Daniels's Superman: The Complete History, you'll discover that DC deliberately dragged it out longer than the writers wanted, since it was such a hit.); Lindbergh by A. Scott Berg (note: I'm positive this would've charted on my list had my copy not been cruelly stolen from me while I was waiting to collect my bags at Pearson after an 18-hour flight from Australia. Damn you, airport thief! I hadn't even gotten to the kidnapping! How did it turn out?); Silent Partner by Jonathan Kellerman (my guilty pleasure of the 90s--especially memorable because I was in Los Angeles while reading about the seedy side of L.A--"hey, look, mom and dad, it's Sunset Boulevard! That's where Dr. Delaware found the murdered hooker!!"--does not chart solely on the basis of me not being able to remember a single important plot point...which is a pretty good reason, all things considered.)

25.
Hard Courts (1991)/A Good Walk Spoiled: Days and Nights on the PGA Tour (1993) by John Feinstein: the former is worth it for the stuff about McEnroe alone (including the shocking revelation that Mac--in his last, best chance to win one more major title--was DQ'd in the 4th round of the Australian Open for swearing at the chair umpire--if this happened today, it would lead off PTI for a week...), plus the inside scoop on how horribly corrupt the sport was in the early 90s (fun fact: Feinstein, a former writer for Tennis Magazine, was so soured by his experience writing Hard Courts that he pretty much gave up on tennis forever after its publication), while the latter introduced the general public to the concept of Q School (and endeared the likes of obscure players such as Brian Henninger andPaul Goydos to thousands of readers). Talking about this too much kind of makes me sad, as I think that Feinstein is really just going through the motions at this point, and should probably stick to TV work and dropping F-bombs during Navy Football radio broadcasts. Ah, well.

23. The Firm by John Grisham (1991): ah, yes...mock away, but remember, this isn't called "the 25 Best Pieces of Literature of the 90s," so escapism is fair game, and this--released in 1991--is escapism at its very (or near) best. I recall devouring this book over a weekend and developing an unhealthy (mostly because I was 12 at the time and wouldn't have my first drink for four more years) fixation (which remains unsated) with Red Stripe (the drink of choice during protagonist Mitch McDermott's sojourns to Jamaica). Yes, the movie was poor. Yes, A Time to Kill is arguably better. Yes, Grisham has more than likely been replaced by a sentient novel and script writing computer program in the last dozen or so years...but The Firm was a thriller in every sense of the word. (Note: I haven't read this since it came out, and it's entirely possibly it's aged incredibly poorly--remember: Civ Pro II pretty much ruined Damages for me--but so what? It was good fun at the time.)

22. Fatherland by Robert Harris (1992): if for no other reason than it proves that you can write interesting and engaging counter-factual history without relying on Mole People, Cro-Magnons, or apes. Poses the question: what would the world be like had the Nazis prevailed in WW2, Hitler never died, and the Holocaust never been discovered? (OK, technically that's three questions.) More chilling than thrilling (and only partly because, in this alternate reality, Joseph P. Kennedy is the U.S. President--shudder) it has one of the most memorable (and bleakest!) endings I've ever come across.

21. Microserfs by Douglas Coupland (1995):(continuing my habit of bitching about things I ostensibly seek to praise...) the last (only?) good thing he'll ever write? Quite possibly. I went on a real Coupland kick after reading this, but most of it disappointed (Shampoo Planet. Gen X) or was just a total mind-fuck (Girlfriend in a Coma). Carrie had great things to say about Life After God, and others have touted Miss Wyoming and Hey, Nostradamus, so maybe I'm selling him short. This one really resonated with me at the time, even though 95% (ok, I had a 386 at the time, so really: all) of the computer stuff was over my head. Probably the best workplace novel in history (though Joshua Ferris's Then We Came to the End, released last year, made a laudable effort--I highly recommend).

20. Animal Man
(Issue #19 through #26) by Grant Morrison (1990): ooooo, provocative! This storyline, conceived by Grant Morrison (the uber-talented but wildly uneven writer who, depending on the month, is either doing a great job (issues 1 and 2) or totally butchering (issue 3) Final Crisis, DC's current maxi-series) tackled the very cool question of: what if a comic book character realized he was a comic book character? It started with Animal Man--an admittedly kinda lame comic book hero by the name of Buddy Baker who can take on the attributes of animals he is near--discovering that his family has been brutally murdered and it culminates in Buddy breaking the fourth wall (in #26--an outstanding issue) and confronting Morrison (i.e. the person who decided to kill off his family). The ending I won't spoil, aside from saying that it's handled perfectly. Pretty solid proof (along with #15 on this list) that people who don't take (certain) comics seriously should hit up Sterling Cooper for a job.

19.
A Widow for One Year
by John Irving (1998): I'm kind of making this pick under duress, since Irving has to be included, but I wouldn't categorize this as even one of his three or four best (Curious? A Prayer for Owen Meany; The Hotel New Hampshire; The World According to Garp; and The Cider House Rules are all superior). But the first third here--focusing on Ruth, her parents (Ted and Marion), and Eddie--is very strong. (This first section is apparently the basis for the indie film The Door in the Floor, which, somehow, I didn't see. Did anyone? Was it good? Shuk, I'm guessing you saw it. It sounds like it should be good...)

18. All The Pretty Horses by Cormac McCarthy (1992): ok, fine, the so-called "Border Trilogy" is pretty damn overrated (The Crossing, which follows ATPH has precisely one really good scene...and is completely forgettable aside from that; Cities of the Plain--#3--is better...and altogether heartbreaking, but feels too padded by half), but All The Pretty Horses, which, truth be told, I didn't read until January of this year, is gorgeous.
"She put the horse forward and came on and as she came abreast of him he touched the brim of his hat with his forefingers and nodded and he thought she would go past but she did not. She stopped and turned her wide face to him. Skeins of light off the water played upon the black hide of the horse. He sat the sweating stallion like a highwayman under her gaze. She was waiting for him to speak and afterwards he would try to remember what it was he'd said. He only knew it made her smile and that had not been his intent. She turned and looked off across the lake where the late sun glinted and she looked back at him and at the horse (p. 131-32)."
Not sure if that really comes across in such a small excerpt, but: such a deceptively simple passage, which actually conveys everything you could possibly need to know about their nascent relationship. McCarthy is the master of the economy of words.

17.
First in His Class: A Biography of Bill Clinton by David Maraniss (1996): I like this book so much more than the man it's about. I seem to have misplaced my copy, but I recall lots of juicy bits about disorganized Bill was (including the famous story that, when he was a law professor at the University of Arkansas, he was such a procrastinator that while his students were working on page one of his final exam, he was frantically writing--and, I guess, though never stated, photocopying--page two. That's so good that it almost has to be apocryphal). Good stuff too about Bill's time as a Rhodes Scholar (where Oxford's academic freedom almost crushed him) and the occasionally chilly nature of Bill and Hil's marriage (I know, you're stunned). Of note is the time--and I swear this is in the book--that Bill plays with Chelsea while singing Dolly Parton's "D-I-V..." under his breath. Good times.

16. Jurassic Park by Michael Crichton (1990): you know all the cool stuff that didn't make it into the movie? Malcolm's extended riff on chaos theory (replaced in the film by Goldblum creepily hitting on Laura Dern hardcore, even though her boyfriend (Sam Neill) was right next to her in that jeep) and the reason why the computers weren't working properly (they weren't accounting for increases in the dinosaur population)? That's what made the book awesome--taut, tense, and genuinely surprising (whereas the movie--scoring an altogether too high 7.8 on imdb--was basically just a two-hour ILM infomercial). I'm tempted to put this a bit lower since the sequel (in book form) was atrocious, and even worse on screen (to this day, it's the closest I've ever come to walking out of the cinema--if you're curious, it's when the girl started using gymnastics moves to take down the velicoraptor), but that would be unfair.

15. Worlds' End: The Sandman, Vol. VIII by Neil Gaiman (1993): This may well strike people as fanboyish (or, worse, as a desperate attempt to be hip), but I can live with that. You could make a case that I should probably include the whole series here, but I think it skews things a bit too much (for list purposes, at least) to include the entire saga, which spans seventy-five issues and eight or so years. (Also, to my great shame, despite owning the complete collection, I've only read three of the volumes--this, #1, and #2--in their entirety.) Issue #54, which is called "The Golden Boy" (though, oddly, not about Rick Mirer) tells the story of Prez Rickard, an eighteen year old who becomes President (this was based on a forgotten--and by all accounts: atrocious--comic that was published in the early 70s, though that one featured an eighteen year old Prez as Prez whose intense paranoia made Nixon look like Dave in comparison) and is absolutely mesmerizing. Easily one of the five best standalone issues I've ever read.

14. A Man in Full
by Tom Wolfe (1998): First things first: does this book pale in comparison to The Bonfire of the Vanities? Definitely. Am I troubled by the fact that Wolfe hasn't written a single thing of consequence (or, in the case of the article about mutual fund planners appearing in Portfolio last year: anything that's readable) in the ten years since AMiF was released (see in particular the execrable I Am Charlotte Simmons)? Absolutely. Neither point, however, changes the fact that AMiF kinda kicked ass. (And though these are words that I'm sure I'll look back on ruefully in six years: I remain gobsmacked that this hasn't been made into a movie. Is it because Bonfire was the worst cinematic adaptation of a great literary work in history? Oh.)

13. High Fidelity
by Nick Hornby (1995): this may be unpopular, but screw it: this is not as good as About a Boy. That said, the book's protagonist (Rob Fleming) is a believable and generally (except when he's being a heel) likeable guy. Of course, any narrator who has a predilection for listing things will always have a soft spot in my heart...

12. The Green Mile by Stephen King (1996): dunno if it was the way it was rolled out (serialized over six months, a la Charles Dickens), that King broke format (barely any horror elements to speak of), or if he was just really on his game, but I thought this was absolutely tremendous, in larger part because King absolutely nailed the ending (part six is virtually perfect).

11. Timeline by Michael Crichton (1999): forget the only ok movie, this book just goes. This is clamoring to be remade as a six-part HBO (hell, I'd settle for FX) mini-series. Make it happen.

10. Freedom From Fear: The American People in Depression and War by David M. Kennedy (1999): Includes some of the best history writing around. The following is about the "typical" American male (culled from census data) in 1930:
"Raised in the country without flush toilers or electric lighting, as the 1920s opened he moved to the city, to an apartment miraculously plumbed and wired...Jobs were plentiful for the moment and paid good wages. With hard work he was making a little more than a $100 a month. He had been laid off several times in the preceding years but had built a small cushion of savings at his bank to tide him over when unemployment hit again, as he knew it must. The stock market had just crashed, but it seemed to be recovering, and in any case he owned no stocks--for that matter, neither did anybody he knew. Evenings he "radioed." Weekeneds he went to the movies, better now that they had sound. Sometimes he broke the law and lifted a glass. On his one day a week off, he took a drive in the car that he was buying on the installment plan.

He was living better than his parents had ever dreamed of living. He was young and vigorous; times were good. He had just cast his first presidential vote, in 1928, for Herbert Hoover, the most competent man in America, maybe in the world. In that same year he married a girl three years younger than he. She gave up her job to have their first baby. They started to think of buying a house, perhaps in one of the new suburbs. Life was just beginning.

And their world was about to come apart (p. 42)."
9. A Supposedly Fun Thing I'll Never Do Again by David Foster Wallace (1997): a great collection of essays, with topics on a wide array of things: professional tennis, modern literature, serialized TV, a week on a cruise ship (one of the high points--more on that in a bit), trigonometry, state fairs, and David Lynch. The footnotes in particular are altogether delightful.
"Michael Joyce is, in other words, a complete man (though in a grotesquely limited way). But he wants more. Not more completeness; he doesn't think in terms of virtues or transcendence. He wants to be the best, to have his name known, to hold professional trophies over his head as he patiently turns in all four directions for the media. He is an American and he wants to win. He wants this, and he will pay to have it--will pay just to pursue it, let it define him--and will pay with the regretless cheer for whom issues of choice became irrelevant long ago. Already, for Joyce, at 22, it's too late for anything else: he's invested too much, is in too deep. I think he's both luck and un-. He will say he is happy and mean it. Wish him well (p. 254-55)."
8. Means of Ascent: LBJ, Volume II by Robert Caro (1990): you didn't ask, but Caro--hard at work on LBJ vol. 4, one hopes--has written one of the five best books of the 00s (The Master of the Senate: LBJ, Volume III) and of the 80s (The Path to Power: LBJ, Volume I), and the best book of the 70s (The Powerbroker: Robert Moses and the Fall of New York). Oh, and these are the only four books he's written. So, yeah...he's a pretty good writer. While it's fun (well, actually, more like "agonizing") to read about LBJ brazenly stealing the 1948 Senate race in Texas (seriously: wars have been more subtle), what really makes this book is that it doubles as a biography of one of the most interesting historical figures you've probably never heard about: former Texas Governor Coke Stevenson (and LBJ's opponent in '48), who was kind of like Roy Rogers, if Roy Rogers were totally fucking awesome.

7. About a Boy by Nick Hornby (1998): What I remember most about AAB is reading outside Thames Hall while waiting to write an exam, being unable to refrain from laughing out loud, and having nervous crammers looking at me like I'd gone insane. I really do wish Hornby still wrote like this. The movie is more than passable--a better adaptation than most--but runs out of steam at the end, inexplicably ditches the book's perfect ending for a far more awkward one, and in the humor department, in comparison, is sorta toothless.

6. The Fifties by David Halberstam (1993): such a brilliant and yet simple idea that it's stunning that no one has ever thought of this before: pick forty or so people, places, movements, things--here: Elvis, Bill Russell, McDonald's, The Feminine Mystique, McCarthy, the pill, the automotive industry, and so forth--and write individual chapters about each. Of course, it helps if you can write like Halberstam, which so few (if any) can. The best chapters are the ones that seemingly come out of nowhere, like his musings on the tragic life of the perennially gin-soaked Grace Metalious, author of the filthy (for its time...and still kinda now) Peyton Place. Maybe the all-time best bathroom book...provided you like to spend five-plus hours on the toilet.

5. Lincoln by David Herbert Donald (1996): OK, so you've probably guessed that I'm a pretty big Lincoln fan (to the point where I've now referenced him in two separate wedding speeches), so this book's inclusion likely isn't a shocker. This is probably the best one-volume Lincoln bio going (best twelve volume bio, by acclimation, goes to Carl Sandburg), and is beautifully written. Enough said.

Quick story: in July 2005, I had been living in South Korea for just over a month...and was fairly miserable. Homesick, drinking too much (I know: you're stunned), and generally feeling pretty sorry for myself. I taught from 12 to 7 Monday to Friday, and counted the minutes until I was done, whereupon I would head home, buy a two-litre bottle (or two) of beer (the absolute best thing about Korea--I'm amazed they haven't started doing this here yet), grab my iPod (I was listening to Set Yourself on Fire, Plans, and Funeral on pretty much an endless loop) sit on my balcony, and read this book. (This went on for about two weeks.) This was the best part of my day, by far...and I will always be grateful for that. And then I met this girl...

4. Truman by David McCullough (1992):
I would suggest that it's basically impossible to read this book and not fall sort of in love with Harry Truman. I would also suggest that this is probably a pretty good indication that McCullough goes a bit too far in defending the ever-embattled HST (his stubborness is definitely downplayed--or, at least, is characterized as a virtue far too frequently--and his post-presidency years--where he was, at best, kind of a dick (see his decision not to endorse Stevenson in '56), at worst: batshit insane--are kind of glossed over). Nevertheless, if it isn't quite perfect history, it's a fascinating read, and, at 1,000-plus pages, somehow never drags.

3. In The Lake of the Woods by Tim O'Brien (1994):
fabulous book. Summarized in roughly 50 words, it's: John Wade, a Vietnam vet and up and coming politician, runs for the Senate, but loses as a result of a scandal from his past. He goes to his cottage with his wife, Kathy, whereupon she disappears under mysterious circumstances. What exactly happens to her is never explained, though numerous theories are thrown out there.

In lesser hands, this would be maddening, but O'Brien shrewdly gives the reader just enough information for them to formulate their own ending, even if may not be the "right" one. Some of the best writing I've ever come across here, and lots of juicy meta-textual stuff that demands re-reading.

2. A First Class Temperament: The Emergence of Franklin Roosevelt
by Geoffrey C. Ward:
more than any other book, AFCT is what got me serious about history (that I eventually got decidedly cavalier about history and didn't finish my Ph.D. shouldn't be held against it!). The book, which covers roughly the two decades immediately before he became Governor of New York in 1928 (the title, incidentally, refers to Supreme Court Justice Oliver Wendell Holmes' impression of FDR, upon meeting him in 1933--"A second-class intellect. But a first-class temperament!"), is astoundingly well-researched...and the prose is even better. I can't recommend this more enthusiastically.

1.
Infinite Jest by David Foster Wallace (1996): surprising absolutely no one, I assume. IJ is actually my favorite book ever from my favorite writer, so this was a no-brainer. When asked what it's about, I usually ramble on incoherently for five minutes...so why should I handle it differently here? It's about: a tennis academy in Enfield, Mass.; a rehab centre in same; addiction; North American politics; terrorism; philandering; film study; robberies; chemistry; talk radio; adolescence; a film so entertaining that it's said that if you watch it once, that's all you will want to do for the rest of your life; advertising; and wheelchair assassins. Confused yet?

As you no doubt know, DFW, (it goes without saying:) tragically, took his own life just over a week ago. A couple of people have asked me if I'm going to write some sort of tribute, and the answer is, well, no. When I got Shuk's message in my Facebook inbox (worst. way. ever, incidentally, to find out about something like this, but I digress...), for some reason I immediately thought it was a hoax (my mind wandered to that great Onion bit with the fake DFW break-up letter for some reason...). My second thought was "I can't believe he did this." My third thought was of all his writing about clinical depression (specifically, the stuff about Kate Gompert in IJ and "The Depressed Person"--about the bleakest thing you'll probably ever read...though DFW's obit in the NYT runs a close second--in Brief Interviews with Hideous Men), which led immediately to my fourth thought, mainly: "how did we not see this coming?" I'm still there.

Without (hopefully) being (too) pretentious, smug, or selfish, his death is a major blow to modern American literature. In my heart of hearts, I knew he would never write something as good as Infinite Jest (or, far more likely, never write another novel period), but there was always that glimmer of hope that he might. That that hope is now extinguished bums me out to no end. He will be deeply missed.

Anyway, I think the most constructive thing I can for all five (up from three! It's been a big year!) of my readers is to provide a list of Ten David Foster Wallace things that you absolutely have to read:

DFW's Greatest Hits (in no particular order)

1. Infinite Jest: come on, already! I know it's a daunting task (I started it three times before finishing it), but it's well worth it. And, by the end, you'll actually come to love the endnotes...and even the footnotes and endnotes within those endnotes (I'm not making that up). If you're unconvinced, pick up a (or, hell, borrow my) copy and read the first fourteen pages (Hal interviewing with the University of Arizona) or pages 321-242 (the Eschaton game--which is wickedly funny). You should be hooked by this stage.

2. "A Supposedly Fun Thing I'll Never Do Again" in
ASFTINDA: the cruise ship story. Originally written for Harper's, it's laugh out loud funny throughout. To wit:
"...and the source of all the dissatisfactions isn't the Nadir at all but rather plain old humanly conscious me, or, more precisely, that ur-American part of me that craves and responds to pampering and passive pleasure: the Dissatisfied Infant part of me, the part that always and indiscriminately WANTS. Hence this syndrome by which, for example, just four days after I experienced such embarrassment over the perceived self-indulgence of ordering even more gratis food from Cabin Service that I littered the bed with fake evidence of hard work and missed meals, whereas by last night I find myself looking at my watch in real annoyance after fifteen minutes and wondering where the fuck is that Cabin Service guy with the tray already (p. 315-16)."
3. "Tennis Player Michael Joyce's Professional Artistry as a Paradigm of Certain Stuff about Choice, Freedom, Discipline, Joy, Grotesquerie, and Human Completeness" in ASFTINDA: as discussed above.

4.
Commencement Address, Kenyon College, 2005: a little more on the nose than some of his other stuff, and a tad obvious in places, but very interesting. The last line pretty much makes the whole speech.

5. "Octet" in Brief Interviews with Hideous Men:
hypothetical scenarios run amok. Riveting. You can probably safely skip the rest of this, as it's fairly uneven (though the final "Brief Interview"--the next to last story in the collection--is worth reading).

6. "Host" in The Atlantic (2004):
note: it also appears in
Consider the Lobster, but under different--not as good--formatting. I'd recommend downloading the copy I've linked to.

7. "Little Expressionless Animals" in
Girl With Curious Hair: admittedly, this story doesn't quite work, but the concept is so intriguing (girl wins 700 straight games on Jeopardy!, thus destroying the program--and, remember, this came out roughly eight years before we knew who Ken Jennings was) that you probably owe it to yourself to read it.

8. This two-page long sentence in "Mister Squishy" in
Oblivion: the entire story is worth checking out, but it's this sentence where DFW really shines.

9. McCain's Promise (2008):
going to follow my own advice, since I haven't actually read this one yet. The article it's based on ("Up Simba!" in Consider the Lobster, which, itself, was a lengthier version of a '04 Rolling Stone piece) is quite good, so if you don't feel like shelling out an extra $15 bucks for slightly more material, CTL should do the trick.

10. "Federer as Religious Experience" (2006) in
The New York Times Play Magazine: dude knew his tennis.

(Bonus: "The Future of the American Idea" in The Atlantic's 150th Anniversary issue: thought-provoking, yes, but what I really dig is his casual reference to "Federalist 10" in his footnotes. Goddamn, was he cool...)

Saturday, June 14, 2008

"That's worth a lot of money. That's much more valuable than Steve Austin." "Well, that may be the case, but none of this shit is sexy, okay?"


Best Video Games of the 1990s: Part Two (#12 - #1): and we're back. Thanks in advance for not pointing out that my Top 25 list actually consists of 29 games.

T12. Name: FIFA 1998: Road to the World Cup (PS1, 1997)
Why it's on the list:
you can make a good case for the original FIFA (which went with numbers, but no names from what I recall), as it was probably more influential, but '98 was much more complete, with international squads and club teams, a very deep World Cup qualifying mode, a highly addictive indoor mode, and a soundtrack that prominently featured The Crystal Method.
Favorite Moment: Bo Jackson : Original Tecmo Bowl :: Michael Owen : FIFA '98. I have no idea why I vividly remember this, but, at a May 24 party at Andrew Henry's, I was beating someone something like 42-2 with England in an indoor game and, out of nowhere, Eric Mayr promised me an actual Michael Owen jersey (approximate retail value: $125) if I scored 50. I didn't, but, to this day, I firmly believe he would've made good on the promise had it come to it.
Biggest flaw: This was back before I realized the extent of EA Sports' greediness (stay tuned for my scathing editorial in my "Best Video Games of the 2000s" post three years from now entitled "How EA Sabotaged professional football video games forever by offering the NFL a poison pill deal that destoyed the NFL 2K series, otherwise known as the best football franchise in gaming by a wide margin"--admittedly, the title needs some work), but I should've known something was amiss when EA released FIFA '98: RttWC and then, roughly four months later, FIFA World Cup '98...even though RttWC already contained a World Cup mode. This strikes me now as especially devious. (Also, is it just me or is it like a major accomplishment if you actually score a goal in the latest iterations of this series? My word is it tough now.)

T12. Name: Gran Turismo (PS1, 1998)
Why it's on the list:
three reasons--> 1. it was the first real "wow" game from a graphical standpoint for Sony. I remember being basically mesmerized by the (then seemingly) photo-realistic replays (that it probably looks jaggy as shit now doesn't diminish this). 2. It was the first game to really cash in on the potential of the dual shock controller (hitting a straightaway with a Dodge Viper--my favorite car in the game despite having handling only slightly superior to, say, an apartment building--was somehow infinitely more satisfying with the analog stick). 3. It was awfully addictive.
Favorite moment: the day I bought GT, I brought it over (along with my PS1) to Eric's to test it out. Eric, Jeff Livingstone, and I started playing it around 5 p.m. Roughly ten hours later, I'd had enough and went to bed. I woke up around 11 in the morning to discover that Jeff and Eric had stayed up all night (and, indeed were still) playing. I know, I know, the average eight-year old Korean boy now does this routinely, but, ten years on, I remain in awe of this accomplishment.
Biggest flaw: Some incredibly stupid challenges (please point me in the direction of the game designer that thought that a 200 lap race made for compelling game, as it remains my life's mission to hit him in the mouth) and the license tests were no picnic (often aggravatingly so). I'd really like to complain about the six-car race maximum--a problem that only recently been addressed with the release of GT5: Prologue--but I'm told that the PS1 graphics card simply couldn't handle anything more than that, so that would be petty.
Unanswered question: I must confess, I still don't quite understand why car manufactures would allow their cars to be in the game, but wouldn't allow the cars to be damaged. So...it was okay for developers to unflinchingly copy the physical specs of all these cars, even if some of the vehicles were revealed to be too heavy, too slow, corners like shit, or all three, but a dented fender was out of the question? Why make everything else so realistic but then allow me to bash in to other cars with absolute impunity? Also, I never understood why some cars couldn't have horsepower added to them in the shop. Care to explain, Jon?

11. Name: Mario Kart 64 (N64, 1997)
Why it's on the list:
right up there among the greatest party games in video game history. I'm kind of stunned that commenters have rallied (ha!) around the original version, since I think this one eclipses it basically every way: better graphics, more options (including support for four-player play), ghost mode, more challenging courses. (This seems like an appropriate time to mention that the original MK courses didn't actually feature any changes in elevation--plummeting off the track notwithstanding. Seriously, no hills. Look it up.)
Favorite moment: Dunno...I always dug battle mode...and seem to recall drinking battle mode being pretty entertaining.
Biggest flaw: Like, was the game programmed to self-destruct if I somehow managed to get a first place seeking shell? GOD!
In case you weren't aware: the latest Wii version of Mario Kart is phenomenal, though challenging (which is the official reason I'm giving for berating my seven-year old nephew--on his birthday!--for picking Wario's Gold Mine twice in a row during our custom cup. No fair, Max! Not cool.)

10. Name: NHL Hockey '94 (Sega Genesis, 1993)
Why it's on the list:
Ah...these were the years when the series was really in a groove (with the "run into the goalie and your guaranteed to score" cheat from the original game having been addressed and the constant 13-12 outcomes and "whoever has the puck last wins games" from NHL '97 and '98 a mere blip on the horizon). I'll also point out that, while NHL '93 told you who scored and got the assist (with the original NHL Hockey doing neither), '94 was the first to keep a running tally during the game. A great "well, we could go out that party...or we could just stay in and play a three person round robin first to five wins tournament" game.
Total choke job: I've wracked my brain...and I can't think of a single other thing to say about this game. Weak.

9. Name: Final Fantasy Tactics (PS1, 1998)
Why it's on the list:
because it's basically three-dimensional chess, except not boring, and if chess consisted of a completely incomprehensible plot. More than any other game in the series (with the possible exception of FF5, which I only played briefly with an emulator), Tactics mastered the job system--as in: whether or not you made your guy a wizard, a lancet, or a priest actually mattered. A terrific soundtrack, too.
Favorite moment: Losing a tough battle, sitting back and thinking of a new plan of attack, and then coming out and totally kicking ass. Very satisfying. As was being a mercenary (I imagine this is also true of real life).
Biggest flaw: ok, technically (technically) I didn't actually beat this game, struggling for several days with a particular difficult pitched battle and eventually giving up. Only later did I discover--courtesy of Taylor--that I'd completed something like 98% of the game and was thus agonizingly close to the end. Alas, by then my enthusiasm had waned (read: my memory card file had been deleted) and I never got to see how it ended (my guess: confusingly).
Unanswered question: Let's skip over the 1,000 word rant (that I don't particularly relish writing and that you don't particularly wish to read) about the confounding plot (suffice to say: I have my suspicions that it was translated from its original Japanese into Farsi and then back into Japanese before being converted to English) and the lack of a sequel (seriously...what the fuck??) and we'll finish with this: how could IGN possibly have given this 8.5 out of 10? Those are some staggeringly high standards. (On the plus side, how cool is it that IGN still has its PS1 reviews up?)

T7. Name: NES Open Tournament Golf (NES, 1991), PGA Tour III (Sega Genesis, 1994) and Jack Nicklaus Golf 6: Golden Bear Challenge (PC, 1999) (Note: three games taking up two spots--yeah, that just happened.)
Why they're on the list:
Because each game can properly be considered an evolutionary leap in golf games: NES Open introduced a (now-primitive) career mode with its tournaments (and live updates during the round--very cool in 1991); PGA Tour III introduced real golfers and courses to the mix, and all kinds of cool game modes (notably: the skins game and shootout mode); JN6: great ball mechanics, an incredibly sophisticated course designer, and a rapid fan base (churning out dozens of quality courses a day when the game was first released).
Favorite moment: a tie (course) between seeing Mario hoist the trophy after winning a tournament (note: this only applies if you were actually playing as Mario), winning a six-carryover skin on No. 18 against your buddies (PT3), and sinking your teeth into the latest U.S. Open course weeks before the actual tournament (JN6).
Biggest flaw: All three became too easy rather quickly (a flaw common to all golf games, if you think about: if you can't routinely pull off a 56 in any of the latest versions of Tiger Woods, you should probably stop playing golf games), with the one exception being the shootout mode in PGA III--you vs. 11 computer players on No. 1 tee, highest score gets knocked out, play until there's only one person left--which was inexplicably impossible to beat.
If I could only play one of three golf games for the rest of my life: it would, hands down, be JN6 (the course creator is that deep).
If forced to pick which one was most influential: hard not to go with PGA Tour III, since everyone played it, but I'm going to side with NES Open because: (a) it almost led to Misha murdering me (scroll to footnote #7 and the paragraph that immediately precedes it), (b) it has, far and away, the funniest controversy attached to it (the NAACP filed a complaint due to the fact that all of the game's caddies are black--look, I don't even think they had black people in Japan in 1991...), and (c) the main menu screen (bottom left hand corner above) is fantastic! It looks very much like Mario and Luigi, by virtue of being so good at golf, have been given free prostitutes!

6. Name: Madden NFL '96 (Sega Genesis, 1995)
Why it's on the list:
The best of the second-gen Madden games, as it was the first to include classic teams (which had to be unlocked), create-a-player, and combine mode (think Madden-meets-Nintendo Track and Field, but minus the power pad). It was also around this time that the passing game got really good (with passing windows being discarded in Madden '95) and the computer stopped sucking so thoroughly.
Favorite moment: creating yourself, sending him to the combine, rocking the 40-yard dash (say 4.2), and then signing yourself to your favorite team. You did this. Admit it. (Who won't you admit it?)
Biggest flaw: The Lions--despite being a respectable 10-6 in the regular season before flaming out in the Wild Card round of the playoffs in the real world--were really, really bad in this game. Like a QB rating of 20 bad (Scott Mitchell was pretty shitty, don't get me wrong, but not like, you know, armless), a WR rating of 46 (even though they had Herman Moore, Brett Perriman, and Johnnie Morton), a RB rating of 51 (with Barry Sanders!) and an overall rating of 55. In fact, looking over the team ratings, the disparity between the haves--San Francisco (99, the same score as the All-Madden team in the game, as if such a thing were even possible...), Dallas (90)--and the have-nots--Minnesota (35), the Jets (32), and Oakland (29!)--was such that you were basically forced to be one of the powerhouses, which is kind of lame.

5. Name: Tecmo Super Bowl (NES, 1991)
Why it's on the list:
two words: season mode. Now several more: this was seriously mind-blowing in diggity-one, especially because I'd been languishing for over a year with my Sega Master System copy of Great Football (that's what they called it!) which was anything but. Going from that to TSB (which had real players, real schedules, real uniforms, etc.) back then would be roughly akin to a child today going from a well-worn CD single of Avril Lavigne's "Girlfriend"on a skip-prone discman to a fully stocked 80 GB iPod. Worlds apart.
Favorite moment: This may seem like such a small thing, but mine was the moment after I completed the first game of my first season and it went back to the season menu and I watched the computer simulate the other games that week (stunning for an eleven-year old) and then spending an hour sifting through the stats for (gasp) real NFL players. I may have wept. (I was kind of an odd child.)
Biggest flaw: There were all sorts of hilarious quirks in the game, none more confounding than the one where a ball fumbled on a botched flip from the QB would be whistled dead.
Unanswered question: 1. I maintain that the "star player runs away from hospital after getting a clean bill of health" screenshot should have been incorporated into all subsequent football games. Think of the possibilities! Players running away from prison; players running away from VD clinics (hey...same guy!); players fleeing Vegas strip clubs (too soon?). Missed opportunity, if you ask me.
2. If I told you that three NFL players weren't included in the game (due to those players not being a part of the NFLPA licensing agreement), I think the hardcore gamers could probably name two--Jim Kelly (QB Bills in the game) and Randall Cunningham (QB Eagles)--but the third? No fucking way. This is because it was Bernie Kosar, QB extraordinaire (career TD to INT ratio: 3:2) for the Browns (or, as I like to call him, Old Concrete Shoes). Cunningham I kind of get (he was a superstar) and, to a lesser extent, Kelly (by then, one of the most successful QBs in the game) is explicable, but Kosar's non-inclusion is, frankly, flabbergasting. What hubris on his part! He played in one Pro Bowl! Was there some sort of Bernie Kosar Double Dragon-inspired game in the works where he would fight his way through the mean streets of Cleveland (come to think of it, that would've been kind of awesome...)? All of this really reminds me of the Buffy episode where everyone was under the delusion that Jonathan was the most famous person in the world.

4. Name: Dusty Diamond All-Star Softball (NES, 1990)
Why it's on the list:
because it was a softball (!) game with 60 playable characters, each with their own idiosyncrasies, and stadiums with different park effects (if you broke a window with a home run at the school diamond, it counted as an out; if you hit it through the outfield in the park, the ball would...actually roll through an enjoining park, etc.) How can you not love a game universe where the following scouting reports exist:

"Ace" - Great arm, some power, and can run through water. A good choice for an outfielder.
"Artie" - This guy wears a hardhat, and swings a pick axe! Other than that, he sucks.

"Arnie" - Crap.
"Froggy" - I like this guy, he hops around the bases like a frog. He has decent speed, and can hit the long ball, or run out a double. Can run through all kinds of obstacles. Great choice for lead off, or #2.
"Diablo" -This guy rules. He uses a spiked club for a bat, and boy can he bat.Use him as your cleanup hitter. He hits a homerun about every other hit he gets.
"Dizzy" - Crap, total crap.


Favorite moment: Wow. Three, I think: 1. Having an official player draft (or even a free-for-all turbo-draft) and then duking it out in a best-of-five series (rotating among the parks).
2. beating the Amazons (the all-girl team you had to take on after beating the regular players five times in single player mode) for the first time has to rank right up there. (If you call Misha, I can almost guarantee that he could reel off the ideal starting lineup, position-by-position, to neutralize the Amazons).
3. The moment you realize that if you put someone like Sparky or Mikey in leftfield (though, in the ordinary course of things, they should be at SS and 3B, respectively), you can throw slowish baserunners out at first base on groundball singles.
Biggest flaw: Honestly? Nothing. In doing some research for these posts (read: googling the game names) I stumbled upon the Dusty Diamond Online League, where people are still playing the game by way of emulators. I won't lie, I spent about twenty minutes perusing the league leaders (Louis hitting a cool .700! Diablo slugging 1.149--what, no OPS?) My only beef is that Rule IV in the league charter states that players must pitch the ball straight down the middle. Huh? What, you couldn't figure out how the code for a tee ball mode mod? Why not just make it the first to 100 runs wins?? I thought you guys were hardcore!
Neither here nor there: DDASS (hmm...starting to understand why they didn't push the acronym) would be a sure-fire hit on the Wii. Think about it. Use your arm to pitch, breaking left or right for a curve or a slider (something I, ill-advisedly, attempt to test out in the shower), conduct a player draft (hell, even the Miis could be playable), pick your park and go. This would be a huggggge hit. (To the Nintendo execs no doubt lurking here: money please).

3. Name: NBA Live '97/NBA Live '98 (PS1/PS1, 1996/1997--note: I consider these to be one game, so it's only taking up one spot).
Why it's on the list:
the first realistic NBA game(s) to realize the potential of the next gen systems.
Favorite moment: 1. My brainstorm to create the 50 greatest NBA players (in their prime) and then--in a nod to Dusty Diamond--have Misha and I draft teams for a best-of-seven series. This was riveting...and I'm fairly certain we spent whole weekends doing this (alcohol may have been involved).
2. A couple of months later, I created classic teams--'70 Knicks, 80' Sixers, 84' Celtics, '87 Lakers, '89 Pistons, '96 Bulls--which also led to numerous heated battles, thrown controllers, and people storming out of the room.
3. Video game Voshon Lenard of the Miami Heat (circa 1997) was a stone cold killer for three-point range (not to be confused with the real Voshon Lenard of the Toronto Raptors circa 2003, who--no doubt as a result of a secret wager that he couldn't eat himself to death--resembled an amorphous blob) and won me countless games (and series against the Bulls) with his heroics. Fun fact: If you mention Lenard in passing to Misha, there's about an 85% chance he will cringe involuntarily.
Biggest flaw: While I feel like they've really bricked the series since '98, I'll limit my comments to the one flaw I can remember: they never left enough room between the three point line and the sideline--to the point where, if you spotted up from there, there was a 50-50 shot you'd be called out of bounds. If basketball freakonomics teaches us that, next to the lay-up, the corner three is the most efficient shot in the game, shouldn't it stand to reason that you can, you know, actually attempt one of those instead of loitering in the first row?
Unanswered question: You wanna know the most underrated features of Liva '97/'98? If a guy had the ball three feet from the basket, he would lay it in or slam it home. And yet, for whatever reason, this is a massive issue in current NBA video games, with virtual players--frustratingly--insistent on shooting the dreaded three-foot jumper, which never seems to go in more than 40% of the time ans is, generally, incredibly annoying.

2. Name: Final Fantasy VII (PS1, 1997)
Why it's on the list:
Wow...um, because it was less of a video game than something which more or less took over your life for weeks on end that happened to be in video game form? Yeah, I'll go with that.
Memorable moments: breeding a golden chocobo, the first time you see Sephiroth (chilling, unlocking all the summons, and--SPOILER--the cutscene where Aries dies (for the record: if I was crying, it was because I was thinking about a friend of mine who you don't know who is dying. That's right, dying.)
Biggest flaw:
some of the summons took entirely too long to unfold and there was no way to ever skip through them, not even after seeing them two dozen times each. Taylor and I have a theory that, because the game designers spent a disproportionate amount of time developing these (increasingly longer) summons(es?), they had it written into their contract that they couldn't be skipped.
Unanswered question: Lance Bass as the voice of Sephiroth in the U.S. version of the animated movie? Really??

1. Name: Coach K College Basketball (Sega Genesis, 1995)
Why it's on the list:
Because it's the best basketball game (and best college sports game period) ever made...and I love it. I was thinking about it today and, over the years, I'm sure I've played 1,000+ games...and it's still fun.
Memorable moments: me getting awfully drunk, losing an agonizingly close game to Misha (where I'd, no doubt, led by upwards of ten points in the second half) then promptly accusing him of using some sort of Coach K voodoo or "cheat codes" to do so (this later became a running joke at my expense); winning the national championship; breaking the backboard for the first time; the double alley-oop (could only be done with '79 MSU or '74 NC State); playing king of the court against a bunch of friends and reeling off five straight wins while everyone curses at you; discovering the guaranteed basket glitch in the game (if you ran full speed to the short corner baseline and launched a three as you were flying out of bounds, it would go in 95% of the time--I once watched my club basketball coach and current UWO coach Brad Campbell score 100 points in a game with Purdue's Cuonzo Martin doing just that) and then solemnly swearing never to use its powers for evil.
Biggest flaw: Boy, it's awfully tough to criticize this game, but depriving us of Allen Iverson (by not including Georgetown in the game) verges on the unconscionable. (Same for giving us MSU '79, but not ISU '79, so we could re-create Bird-Magic--that's a no brainer, people!) Also, I'm calling out Krzyzewski for obviously putting his foot down and not letting the developers include North Carolina--dick move, Coach K. Finally, sometimes the Coach K assistance (aka "Sega assistance," aka "let's make it impossible for one team to win by more than 12") could be trying at times. At some points, with a big lead, the game would effectively put a Was it still dramatic? I suppose, but artificially so.
Unanswered question: how in the world did the playtesters not notice that if you're called for goaltending in the game and the basket goes in, the other team was awarded four points? Admittedly, this happened rather infrequently, but still...

Honourable Mention: Final Fantasy VIII (PS1, 1999; try as I might, I could never really get into this one, and I maintain to this day--much to Taylor's dismay--that the way you acquired magic in the game (drawing endlessly from a well) was irredeemably stupid); Links Golf (PC; great game, though it's shortcoming became obvious --you had to pay for course expansion backs and there was no career mode to speak of--when JN6 was released), Wipeout (PS1, 1995; if this were even one-tenth as cool as it was it was made out to be in Hackers--come to think of it, this, too, should be in the "aged worse" movie discussion--it would probably be in my Top 5); Super Mario World (SNES, 1991; sorry, everyone! I screwed up); Police Quest series; Space Quest series; College Football '96 (PS1, 1995; I'd by lying if I said that, 13 years later, I wasn't still angry about the fact that I took 113th ranked North Texas from the absolute cellar to 12-0, by only using the T-form formation, and then getting totally snubbed for the National Championship game. Grrrr.); RBI Baseball 3 and 4; Metal Gear Solid (PS1, 1998; MGS2 was amazing--but came out in the 00s. I barely played the first one. This is here solely to placate Taylor); Bases Loaded II: Second Season (NES, 1990; if Bo Jackson is the first inductee into the video game Hall of Fame, Paste has to be #2); Tekken 3 (PS1, 1998; I was never one for fighting games, but this one was pretty addictive); Super Punchout (SNES, 1994; loses marks for not being quite as good as the original); Olympic Summer Games 1996 (PS1, 1996; awesome...except my copy always froze after the 100m freestyle swim, which was only the sixth or seventh out of the ten events); Intelligence Qube (PS1, 1997; does anyone remember this? I loved this game. That poor guy...).


Alright, that's it. Sorry for ending so abruptly.

Wednesday, June 11, 2008

"...I mean, seriously, Asia? You framed an Asia poster? How hard did the people at the frame store laugh when you brought this in?"

Best Video Games of 1990s (Part One, #25 - #13): Now, I know I've dorked it out here before, but this is probably taking it to a whole 'nother (not particularly cool) level. (But how great is that picture?)

I'll freely admit that this list skews heavily towards sports games, but, if I'm being honest, I spent the bulk of the 90s playing...sports video games, so that was probably inevitable. On that note, off we go:

T25. Name: Jones in the Fast Lane (PC, 1991)
Why it's on the list: I won't lie, this is a truly inspired pick...and the only game on the list that fits on 1.44 MB floppy disk. I always thought this game--described by Wikipedia as The Game of Life crossed with Monopoly, which is accurate enough but doesn't quite capture the quirky humour of the game--was lots of fun and, though I don't have a shred of evidence to back up this assertion, I firmly believe that JitFL is responsible for the Sims-craze of the early 00s. There, I said it.
Favorite moment: racing though university and landing a plum job as a result. That I haven't been able to do this in real life should in no way be held against this game.
Biggest flaw: inexplicably, a bar is not one of the venues in the game.
Unanswered question: What the heck happened to Sierra Entertainment? In the 90s, they released the Police Quest games, Space Quest, King's Quest, and the incredibly filthy Leisure Suit Larry series. Now? Nothing.
Neither here nor there: Go on, download the midi version of the theme music and tell me it's not delightful. I dare you.

T25. Name: Pete Sampras Tennis (Sega Genesis, 1994)
Why it's on the list:
super-simple gameplay (A = lob, B = normal, C = topspin or slice) and--gasp--a tour mode that was actually good, incorporating the four majors. Compare this Virtua Tennis 3, which came out last year for the PS3, and was fun to play, but included a comically thin world tour mode (including a "Wimbledon" draw with 8 players, first to three games wins--weak).
Biggest flaw: I suppose it got a little repetitive after a while, but my biggest beef is with the game's namesake who...was just wayyyy too fucking good. Look, it's bad enough that he was the only professional player in the game, but isn't it a bit of a dick move to put yourself in the game and then be unbeatable? Dirty pool.
Unanswered question: How is it possible that this was the best realistic (thus excluding Mario Tennis, which was fun, but too goofy) tennis game on any console for nearly a decade? I find that almost laughable.

24. Name: Tomb Raider (PS1, 1996)
Why it's on the list:
For anyone under the age of, say, seventeen reading this (a demographic which, I think we can safely surmise, is rather close to zero): yes, kids, before it was crappy film franchise, it was a video game franchise that was kind of awesome...before, admittedly, becoming crappy at that as well. It's probably a stretch to say that this game kicked off the current trend of highly cinematic (complete with cut scenes and original soundtracks), but not a huge one.
Favorite moment: The T-Rex scene. Abjectly terrifying (h/t) when it happened, and still among my top five coolest gaming moments (list does not include moments involving the Tomb Raider nude code, or "nude raider").
Biggest flaw: Not really fair to the first TR, but it's hard not to look at this series as a colossal disappointment, since, while TR2 was ok, it went pretty swiftly off the rails after that.
Fun fact: the original game's plot is so labyrinthine and openly expository that it makes Indiana Jones and the Kingdom of the Crystal Skull look like a Drabble strip in comparison.

23. Name: GoldenEye 007 (N64, 1997)
Why it's on the list: I don't have to explain myself to you, dammit! Oh, sorry. It's here because it's probably (along with the Madden series), the defining game of my generation. It would, undeniably, be higher on almost any other person's list. But I never really got into it, so here we are.
Favorite moment: when everyone got tired of playing GoldenEye and I knew we could play Mario Kart. (Note: this almost never happened).
Biggest flaw: I sucked pretty hard at this game, partly because I didn't have an N64 (PS1, thanks) so I only got to play at friends' houses, partly because I'm generally pretty rubbish at first person shooters (most common in-game lament from yours truly: "I can't see my body! This is so confusing!!" This was immediately followed by me winning "Most Cowardly."). Also, though I remember nothing from the single-player campaign (did it follow the film's plot? I think so...) I recall it paling in comparison to the multi-player experience.
Quirky fact: 1. According to Rare (the game's developer) the multi-player feature was added as an afterthought, with the majority of the code being written by one guy (Steve Ellis) sitting alone in a room, sustaining himself on Mountain Dew Code Red and Doritos for three months (ok, that last part was made up).
2. My buddies (Bryce, Phil, Jeff, and I'm blanking on the fourth) got so good at multi-player mode and became so concerned that people were "cheating" (i.e. looking at the other three quadrants to figure out where the other players were on the map) that they made what can only be described as a cardboard plus sign that could be fastened to the screen in order to block off sightlines, an invention that, by all rights, really should've been patented by the four of them. (Though it does beg the question: exactly how close did they have to sit to the TV for this device to be effective? I'm guessing somewhere in the 12 to 18 inch range...which would've been a sight to behold (feel free to make your own "12 to 18 inch/sight beholding" joke at this juncture.)

22. Name: You Don't Know Jack Movies (PC, 1997)
Why it's on the list: it's a(n) hilarious game, that somehow never (or, at least, rarely) repeated questions.
Favorite moment: a tie between the game ending Jack Attack (a word association puzzle) and successfully "screwing" someone (forcing them to try to answer a question they don't know--which you could attempt once per contest).
Biggest flaw: none of the other games in the series were nearly as good this one, an out and out irreverent gem.
Fun fact:
the answer to the trivia question in the bottom left hand corner of the this post's screenshot collage is, I believe, #3. And, yes, this will be the only time I mention The Paper Chase here.

21. Name: Top Gear 2 (SNES, 1993)
Why it's on the list: A relatively straightforward racing game--except I'm convinced it was impossible to beat--Top Gear 2 is my lone SNES inclusion--though, if I were ranking the top 400 games of the 90s, StarFox would...be in the discussion--is here because, simply put, it was wildly fun.
Favorite moment: saving your nitro boosts until the last half of the last lap and then chaining them together to vault from 14th to 1st. Very satisfying.
Biggest flaw: see concerns re: it not being beatable above.
Unanswered question: They couldn't have incorporated nitro boosts into the Gran Turismo series? Really??

20. Name: Sid Meier Alpha Centauri (PC, 1999)
Why it's on the list: By all rights, this spot should be reserved for any one of the following: SimCity 3000, Civ II or III, or Railroad Tycoon II--but, for whatever reason, I always enjoyed SMAC (best understood as "Civ III in outer space...in the future...when all the world leaders have gone mad with power and/or created a cult in their own image"--I don't want to get too bogged down in the details, but suffice to say that one victory condition was "transcendence," so...) much more. This was largely because the game at a real atmospheric (not a pun) quality to it, not to mention some kick ass concepts (controlled singularity, temporal mechanics, digital sentience, etc.) and a strong soundtrack to boot.
Favorite moment: Right around when I bought the game, my parents and brother went away for a week and I decided to spend the week drinking beer and playing this game in (in the dark, no less) in my room. I think I played for something like 30 hours over three days. Good times.
Biggest flaw: I may not have played it after that 72 hour rush...which suggests its replayability wasn't exactly off-the-charts.
Unanswered question: How in the world did they not make a sequel to this? And how was this game not a bigger hit? (Yeah, yeah, the latter--which I suspect had something to do with the story being a little too "out there" for some--explains the former, but the Civ games, more grounded in reality than SMAC but also far more tedious, were massive hits. Puzzling.)

19. Name: NBA Jam (Arcade Version, 1992)
Why it's on the list:
the game that kicked off the over-the-top pro sports video game craze (you could make an argument for Arch-Rivals, but, no, it wasn't licensed), NBA Jam, in its original form, was all kinds of fun. 2-on-2 basketball with real NBA players, actual commentary, crazy dunks, being on fire, and ridiculously cheap AI resulting in something like 98% of all games coming down to the final possession? What more could a 13-year old ask for? (Aside from, you know, a girlfriend...)
Favorite moment: March Break, 1993, our competitive basketball coach decided to bribe some bar owner for the use of his NBA Jam system. He agreed (I've always wanted to know how much he gave them) and thus the game ended up in Dave Kuzmanovich's basement for one glorious week. Needless to say, I lived there (literally, I think--it was a week-long sleepover) for that March Break and...played the shit out of that game. Good times.
Biggest flaw: just not as satisfying on a console (in my case: my Sega Genesis). I'm sorry, it wasn't. I recall walking down to MicroPlay with Viktor the day and came out and we were both so psyched. But it never quite matched the arcade version. Also, it was kinda lame that you couldn't substitute in the arcade version (this is especially important when you consider point #3 below).
Unanswered question/Matters of Intrigue: A few things here:
1. apparently, Midway wasn't willing/able to shell out the money needed to get MJ in the game, so, to compensate, they decided to make Scottie Pippen (who was in the game) absolutely-fucking-amazing (like: really, ridiculously good), which I always found amusing. Seems reasonable that, if you were, say, a European child and your first exposure to the NBA was this game, you'd be inclined to think that Pippen was the greatest player that ever lived.
2. The arcade version had Shaq (then with Orlando) and Barkley (Phoenix), while the console version did not. (In Barkley's case, this was because of Barkley: Shut Up and Jam, an almost impossibly bad game that was like some sort of side-scrolling basketball/fighting/RPG--I know!--that sold, unsurprisingly, approximately seven copies. Wise move on Chuck's part, I think we can all agree.)
3. Curious, I decided to look up the original rosters. In an amazing turn, Dallas's team consisted of Derek Harper (meh) and someone named Mike Iuzzolino. Now, not only had I never heard of Iuzzolino prior to yesterday, but--were it not for his entry at basketballreference.com--I'd be certain he never existed. I'll bet you a thousand dollars he has the arcade game in his house, as it has to have been the highlight of his life. Worse still, if you check out Dallas's roster for the 1992-93 season, aside from Jim Jackson and Sean Rooks (both rookies that season), Iuzzolino almost looks like a sensible choice. I mean, my God, how did that team manage to even win...11 games? Wait...they went 11-71!?! That's like the second worst single-season record in history! (Comically, it seems as though the team overachieved, as the Pythagorean calculation--which looks at total points scored and allowed for the year and then determines what their record should have been--says they should have been 8-74. 8-74!)
4. Apparently, the original game actually called goaltending (unless you were on fire), which, I swear I don't remember at all.

18. Name: Ape Escape (PS1, 1999)
Why it's on the list: simple idea (you're a weird looking kid contracted out to retrieve 100 apes who, having been equipped with special helmets are made super-smart and can travel through time--ok, maybe not that simple), combined with increasingly cool trapping devices (the Time Net, Stun Club, etc. ), and terrific level designs. Basically, it's the opposite of Project X (funnier too!).
Favorite moment: one of the monkeys in the game is named "Kubrick." SCEI, I tip my cap to you.
Biggest flaw: very (too?) challenging in places.

17. Name: NFL Blitz (Arcade/PS1, 1997/1998)
Why it's on the list: The definitive bar game (that's right, suck it Golden Tee), Blitz is also the rare arcade game that lost little in transition when ported to consoles. (The PS1 version, in particular, was great.)
Favorite moment: Hmmm....not sure if have one. Sacking your opponent three straight times (and thus creating a preposterous 4th and 65 situation) was always pretty satisfying. Misha and I used to play this game quite a bit and we were very even most of the time, except when I played as the Vinnie Testaverde-led Jets, and I was (for reasons that are still unknown) absolutely unstoppable. These games would always conclude with me obnoxiously chanting "J-E-T-S. J-E-T-S. J-E-T-S. Jets! Jets! Jets!"and then Misha smashing his controller (which, since it was my PS1, was, I'll note, actually my controller) onto the ground. Yes, those truly were the golden years.
Biggest flaw: Directly contributed to me being horribly anti-social at any bar that had the game. Also, this may seem especially nitpicky (given that it was a hardcore arcade game), but the field goal kicking mechanics were a little wonky/borderline unfair. And, finally, the original game had too many money plays.

T15. Name: Hardball 5 (multiple consoles, but I played it most on the PS1, 1996) and Bottom of the 9th (PS1, 1997)
Why they're on the list:
Hardball (lots of depth and a stathead's dream; it also had classic teams and classic stadiums, which was unprecedented at the time), BOT9 (comparatively shallow, but very easy to play, with easily the best batter-pitcher interface for years).
Memorable moment: After spending countless hours updating the H5 rosters for the current season, Misha then (too?) quickly pointed out that I couldn't get mad at him because, weeks earlier, I had inadvertently deleted his NHL '96 season, which he was something like seventy games into.
Biggest flaw: Baserunning, which was way too hard in Hardball (advancing multiple baserunners at once never seemed to work like it should) and way too easy in BOT9 (we used to deliberately get into rundowns, since the defensive team would invariably screw up, and you could easily grab an extra base).

14. Name: Super Mario Brothers 3 (NES, 1990)
Why it's on the list:
Because it's the defining first-gen side-scroller, had interestingly themed levels, and was an all-around fun game to play.
Favorite moment: In the spring of 1990, Jon invited me over to his parents' place for a sleepover, with the major selling point being that he had just purchased a copy of SMB3. I, only owning a Sega Master System at that point (and it was actually my dad's, as he'd received it for his 40th birthday) and growing weary with Quartet and Out Run jumped at the chance to play some Nintendo. Anyway, I get there and Jon loads up the game, and proceeds to take the first turn. Fair enough, it was his after all. I'll play after his game's over. Except he keeps playing. And playing. And playing. Despite my best efforts--"boy, I sure would like to play this new Mario game!", "I think your mom is calling you," and "hmmm, you seem to have an enormous bladder for the typical 11-year old" among them--I never got to play. I can't even remember if he beat the game. All I can recall is sitting on his bed, increasingly perplexed but also really into the game, and watching him play for something like eight hours straight. And then, in the morning, we had pancakes.
Biggest flaw: was prominently--awesomely, at the time; hilariously, now--featured in The Wizard.
Unanswered question: why was Jon such a dick that night? I'll be honest, I don't really have any, so let's just bag on The Wizard a little bit longer. Gay movie poster or gayest movie poster? Those are your only choices. Has any movie released in the last twenty years aged worse than this one? I've thought about it, and while both Wayne's World movies (and, if you don't believe me, check out WW2 next time it's on cable--it's painful), the Austin Powers franchise, and Karate Kid II (which, you could argue, was never good and thus not eligible) are all in contention, The Wizard is still a cut above.

Roger Ebert has a pretty hilarious review of The Wizard up on his site, where he points out that, for a disturbingly large portion of the movie, the kids are placed in a series of precarious situations (hitchhiking through the desert and loitering outside a Vegas casino, just to name a couple) completely without adult supervision (or even the mere mention of adult supervision...which suggests the film tacitly endorses all of this).

Personally, I'll always remember this movie for Lucas, the video game bully who intimidates Jimmy by wielding not one, but two Power Gloves. Given that I've actually experience the sheer suckiness of the Power Glove firsthand (an experience so disappointing that it's probably worthy of its own post), I think it's safe to assume that the Director's Cut includes a scene where a disgusted Lucas, flummoxed by how the imprecise controls sucked all the fun out of Mike Tyson's Punch Out, throws both of his Gloves on the ground and hops on them repeatedly (not unlike a cartoon character).

13. Name: Bill Walsh College Football (Sega Genesis, 1993)
Why it's on the list:
Because it was the first game to feature college teams (technically, Super Play Action Football on the SNES--a game so flawed from a design perspective, it must be noted, that Misha, Kolin Jones, and I could only complete a full season by calling fake punts for every offensive play--featured college teams, but it only included the team names and made no effort to incorporate actual college players) and because it was one of the first games to feature a "deep" (ok, maybe not by 2008 standards) playbook. Also, when I bought it, my game came with index cards for all the teams in the game (complete with player ratings and info about the schools)--very cool.
Memorable moment: note that I don't say "favorite" here. Some Saturday night in early '94, Misha and I were playing an intense back and forth game (what can I say? We were hella cool) and I engineered a miraculous last minute drive to take a 3 point lead with 0:04 to go. I kicked it deep--for reasons I'll explain in a second--and, to my horror, Misha returned the kick for a touchdown to win the game. This was extra painful because, to that point, we'd assumed that returning a kickoff for a touchdown was flat-out impossible (even returning one past your own 35 was comparatively rare) and, in fact, it never happened again. This led me to believe the game was rigged against me (a come-to-think-of-it-kind-of-creepy delusion that would rear its ugly head at another point--see part two). I think I needed an angry nap after that one.
Biggest flaw: 1. OK...the play balancing wasn't, you know, the best, as certain players--notably DE #99 (aka Hugh Green) for Pitt 1980, RB #30 for Nebraska 1983 (Mike Rozier), QB #22 for Boston College 1984 (Doug Flutie), and QB #17 for Florida State 1993 (Charlie Ward)--were virtually unstoppable.
2. Index cards aside, the game shipped with player numbers but (as per NCAA rules) no names. Now, in 2008, this may not seem like a big issue (though: more on this in sec), but in 1993 this was actually a major problem. Eventually, I had to go out and buy a sports almanac just so I could figure out who the hell these guys were supposed to be. Part of me now thinks that, had the Almanac route failed, I would've taken to cold calling SIDs.
Unanswered question: Not that I blame BWCF for this at all (since, more than anything, this can be pinned on the NCAA), but since it was the first game to do this, I must mention it: how can it be that, fifteen years on, developers aren't allowed to use players' names? The numbered players are obviously modeled on the real players, so why not go that extra step? You're very obviously cashing in on the student-athletes' likeness regardless of the inclusion of their given names. What a farce.

Part two to follow...

Thursday, March 13, 2008

"The stage was now set for the Alan Parsons project, which I believe was some sort of hovercraft..."


Best of the Decades Project, Part 2: The 90s.

Best Albums

Honourable Mention...

(Compilations not eligible, in case you were curious...)

Good Weird Feeling by Odds
(underrated); The Slim Shady LP by Eminem (overrated); Metallica (aka The Black Album) by Metallica (it is great, but, to me, it's of a total album than three singles padded out to seventy minutes); Jagged Little Pill by Alanis Morissette ([shrugs shoulders] Probably the biggest album of the decade, but I'll be damned if I'm including more than one Alanis album--unless it's that one with "Too Hot"...I loved that tape!--and SFIJ is better. There, I said it.); Use Your Illusion I and II by GNR (Misha will kill me for not including either of these--sorry, buddy!--but while I appreciate these albums--and really like some of the tracks--these are albums that, for whatever reason, I never, ever listen to. Enough said.); The Main Ingredient by Pete Rock and CL Smooth (reminds me so much of the summer. Terrific disc.); Nevermind by Nirvana (I know, I know, but if I'm being honest, I just don't like this album that much. Is it bad? Not in the slightest. Influential? Certainly...but it's not something I find myself cueing up again and again...which is a bit of a kiss of death for this list); In Utero by Nirvana (Carrie and I heard this on FM96's "Albums That Matter" about a month ago, and it was surprisingly unimpressive. Loud, borderline incoherent, and--"Heart-Shaped Box" and "Rape Me" aside--totally forgettable. Very disappointing.); Last of the Ghetto Astronauts by the Matthew Good Band (a great album, but three MGB albums is probably excessive, so this one--the weakest/most unpolished of the bunch--just misses the cut).

What you'll see below: Killer Stretch (the best run of the album--songs must be consecutive), BEST TRACK, plus a couple of comments on why the album deserves a spot.

Bonus feature: Here's a link to a playlist I've put together based on some of the best songs listed below. That's 100 minutes of pleasure. Around here, we call that the Eliot Spitzer Special (too soon?).

The Top 25

T25. August and Everything After
by the Counting Crows (1993).
Round Here, Omaha, Mr. Jones (ANNA BEGINS). Plus let's nor forget "Raining in Baltimore" and "Rain King"--that's a lot of good tracks for a 51-minute album.

T25. Supposed Former Infatuation Junkie by Alanis Morissette (1998): Unsent, So Pure, Joining You. (ONE.) It didn't contain her best song ("Hands Clean," I'll argue) or her biggest hit ("Ironic"...I think), but it's technically her strongest album. I recall listening to this album (on repeat) more than any other when I liked feeling sorry for myself...though a mental image of that now just makes me laugh out loud. God, what a tool.

24. The Chronic
by Dr. Dre (1992): NUTHIN' BUT A G-THANG. Part of me wishes I were cooler so that I could, in good conscious, put this a dozen places higher...while another part of me thinks this shouldn't be ranked at all, as, aside from "Nuthin' But a G-Thang" (admittedly, an incredible song, and arguably, the best summer tune ever), all the other songs tend to blend into one. But crank this one out while sipping cool drinks by the pool on a hot summer day and tell me you don't feel totally pimp. A great atmospheric album.

23. Dirt by Alice in Chains (1992): Them Bones, Dam That River, Rain When I Die, Down in a Hole (WOULD?). Admittedly, it's shameful that I first heard of AIC when watching Singles, but so it goes. In their time, they were outstanding (Jar of Flies should, in fairness, probably also be on this list). From a personal standpoint, their important to me because they bound the outer limit of my interest in hard rock--this far and no further, essentially (sorry, GNR and Metallica).

22. Beautiful Midnight by the Matthew Good Band (1999): Hello Time Bomb, Strange Days, I MISS NEW WAVE, Load Me Up. They were probably never as popular they should've been (though, if you ask Matt Good, he'll say they were too popular), because, between 1995 and 2001, they released five terrific albums (this one, Last of the Ghetto Astronauts, Underdogs, The Audio of Being, and Loser Anthems) plus a five-track, seventeen minute EP (Raygun) that kicks all kinds of ass. That's...pretty damn prodigious.

21. Ten by Pearl Jam (1991): BLACK, Jeremy, Oceans. They covered this one on "Albums That Matter" a few weeks back and it was fascinating, largely because Vedder appears batshit crazy--check out the wikipedia entry if you don't know much about the stories behind the lyrics. It's also kind of startling when you think about song like "Why Go?", assume the lyrics are nonsense, then discover that's it's actually about a girl Vedder knew who was institutionalized against her will. Um.

Anyway, there's no disputing this album's greatness--I'm just a bit tired of it.

20. Mellon Collie and the Infinite Sadness by Smashing Pumpkins (1995): 1979. I'll be honest, I wasn't that big of a Pumpkins fan, plus I always thought this would've worked better as one awesome CD instead of two pretty good ones, so that's why it's not any higher. (I'm willing to bet you can't name more than five of the albums twenty-eight (!) tracks without googling it.). But, if you can listen to "Bullet with Butterfly Wings" without getting pumped up, you're probably dead. And "1979" is just wonderful.

19. CrazySexyCool by TLC (1994): CREEP, Kick Your Game, Digging on You or Red Light Special, Waterfalls. The TLC thing confuses me, because they were hugggggge back in the day and now they're more or less forgotten, aren't they? Is it because there really aren't girl groups anymore, particularly of the R&B variety? Because Left Eye died? Because, even before Left Eye's death, the band had sort of disintegrated? CrazySexyCool sold fifteen million copies worldwide, nearly had three #1 hits ("Creep" and "Waterfalls" both made it, but "Red Light Special" peaked at #2)...and it kind of boggles my mind that it's a bit of an afterthought now.

18. Core by Stone Temple Pilots (1992): Dead & Bloated, Wicked Garden, Sex Type Thing (great car song or greatest car song? Those are your only choices) or CREEP, Piece of Pie, Plush. Definitely a little more on the fringe than their follow up (see #15), including the abso-fucking-lutely insane "Wet My Bed" which no one can convince me Scott Weiland did not create and record while all kinds of messed up on heroin.

17. Pinkerton
by Weezer (1996): The Good Life, El Scorcho, PINK TRIANGLE. Sure, the knee-jerk reaction would be to include their self-titled debut (aka "The Blue Album") instead, but I do believe this one--a total commercial bomb--to be superior. "I'm done/she's a lesbian/I though I had found the one"? Too good.

16. Purple
by Stone Temple Pilots (1994): Meatplow, Vasoline, Lounge Fly, INTERSTATE LOVE SONG. This could easily be flipped with Core--frankly, it depends almost entirely on your mood, with this one being more polished than Core. While we're here, was anyone else made fun of in school for liking STP more than Pearl Jam when they were clearly just aping PJ? Wasn't this just so infuriating? No? Just me? Oh.

15. New Adventures in HiFi
by REM (1996): E-BOW THE LETTER...because it's a stronger album from start to finish than either Automatic for the People or Out of Time, even if it lacks the standout tracks of the other two (note the lack of a killer stretch here.)

14. Vs.
by Pearl Jam (1993): Go, Animal, DAUGHTER. Why? Because it's grittier than Ten. And because: when I'm itching to listen to some Pearl Jam, this is the first album I think of. It could be because I've heard Ten approximately a thousand times, but I prefer to think it's because Vs. is just better.

13. Day for Night by the Tragically Hip (1994): So Hard Done By (which my buddy Eric saw a stripper dance to years ago...and swears it was life-altering), NAUTICAL DISASTER (one of my five favorite songs ever), Thugs, Inevitability of Death, Scared. With apologies to Fully, Completely, Up to Here, and Trouble in the Henhouse, this is pretty clearly their Sgt. Pepper's. Instead of me writing anything, go listen to "Nautical Disaster" three times in a row and listen to the lyrics. So dark...and yet so wonderful.

12. Mezzanine
by Massive Attack (1998): Teardrop, Inertia Creeps, Exchange, Dissolved Girl, Man Next Door (ANGEL). You may remember Massive Attack from every movie soundtrack for the past six years (yikes!). Mezzanine is arguably ineligible, since I didn't actually listen to this in the 90s, but it's my list dammit! I saw Massive Attack perform at Creamfields in Prague in the summer of 2003 and it was...mind blowing. This album seems to get 5% better every year, and, at least for me, it's weird to think that it's ten years old.

11. Underdogs
by the Matthew Good Band (1997): Everything is Automatic (a tree-mendous driving song), Apparitions, MY OUT OF STYLE IS COMING BACK, The Strangest One of All. OK, so I'm totally in the tank for Matt Good...except for his latest album...or his blog, so I could see how people think this is too high on the list, but, if you haven't heard it, give it a listen, because it rocks something fierce.

10. Clumsy
by Our Lady Peace (1997): SUPERMAN'S DEAD (tie), Automatic Flowers, Carnival, Big Dumb Rocket, 4 A.M. (tie). Strangely, I don't even think I own this album at this stage, which is a travesty. This will always remind me of Matt Barker (Barker, are you still alive?), Misha, and I driving to some girl's cottage at night in a blizzard in Barker's piece of shit Sunfire in late January and me thinking we had a 50-50 chance of surviving. Good times! This album--the band's high water-mark, despite the fact that their best song ever ("Naveed") was on their previous disc--serves a reminder that, before they totally fucking sucked, OLP was awesome (sadly, there's about an 85% that people my brother's age--20--won't believe this...).

9. The Bends
by Radiohead (1995): Planet Telex, The Bends, High and Dry, FAKE PLASTIC TREES or Just, My Iron Lung (awesome on Rock Band), Bulletproof...I Wish I Was. This seems low, no? I think it does....but I can't justify putting it higher than any of the next eight albums. So...here we are. You know what? In a lot of ways, this album is superior to OK Computer. It's definitely more accessible. It has more standout tracks. And you can listen to it regardless of your mood (whereas OK requires that you be at least little depressed to get the full effect). And yet, now that I have it here, I can't think of a counter-point to all of this. Rats. I hate when this happens...let's just move on.

8. Tuesday Night Music Club
by Sheryl Crow (1993): Run Baby Run, Leaving Las Vegas, Strong Enough, Can't Cry Anymore. (I SHALL BELIEVE). TNMC aces the "can you listen to this CD from start to finish without itching to get up and skip the track" test, as, aside from "The Na-Na Song" (vaguely annoying, but mostly just forgettable) there isn't a weak cut here. It succeeds because she's able to do so many different things so well: catchy ("All I Wanna Do," "Can't Cry Anymore"), soulful ("Leaving Las Vegas," "No One Said it Would be Easy"), and flat-out gorgeous (I adore "I Shall Believe"--guaranteed to be played at the wedding).

7. Everything I Long For by Hayden (1995): Bad as They Seem, IN SEPTEMBER, We Don't Mind or Stem, Skates, I'm to Blame or When This is Over, Bunkbeds. Goddamn, I have such a soft spot in my heart for this disc...yet I almost forgot to include it. Shameful. Everything Hayden's released subsequent to this has been a little lifeless for me (though, based on Rob's recommendation, I'm warming up to In Field & Town), but it may just be that I'm holding everything else to an impossibly high standard after this one.

6. Definitely Maybe by Oasis (1994): uh...the whole thing? OK, how about Rock and Roll Star, Shakermaker, Live Forever (which I put up there with the strongest starting three songs of any album ever)?...or Columbia, SUPERSONIC, Bring it On Down, Cigarettes and Alcohol, Digsy's Diner? The album that started it all. Released late in August 1994, I got this four months later (unrequested) from my Uncle John for Christmas--making it one of the savviest presents in history. What's so strange about Definitely Maybe is that, if Morning Glory never happened, this would be talked about as one of the "great" albums, but it did, so it isn't. (Though NME putting it as their #1 album of all-time does sort of undermine this theory.) As it stands, this album, while a bit more raw (rawer?), edgier, and more uneven than it's more celebrated big brother, is still a gem, and, lavish NME praise aside, wildly underrated.

5. Achtung Baby by U2: Even Better Than a Real Thing, One, Until the End of the World, WHO'S GOING TO RIDE YOUR WILD HORSES? (That, or ULTRAVIOLET). ..Were you getting worried, Shuk? I eagerly await an 800-word comment on why Zooropa was unfairly snubbed (my preemptive response: aside from "Lemon" and "Stay"--and maybe "Numb"--it was simply experimental for the sake of being experimental...and don't even get me started on Pop...). I think it's a tribute to this album that I bought it (on tape!) for "Mysterious Ways," which I listened to over and over and over again (to the exclusion of all other tracks) and now I think it's probably only the fifth best song on the album. Tremendous.

Fun fact: I'd never heard this before, but, apparently, the title (along with "verboten," the only German I know) is a nod to The Producers.

4. Doggystyle by Snoop Doggy Dogg (1993): Gin and Juice, The Shiznit, Lodi Dodi, Murder was the Case. (PUMP PUMP.) ooooo, look how hip I am! Seriously, though, this album will forever remind me of the summer of 1994 (it wasn't released until November '93), which coincided with the first time I ever got drunk...which coincided with me thinking I was hella cool. More so than anyone else on this list (though a case can be made for OLP), Snoop never came within sniffing distance of anything coming close to the artistry of this album (see especially the unfortunately named and sounding Doggfather), but whatever, it's just so much fun to listen to, and still allows me to feel like a gangster (while remaining completely pussified--yay, cognitive dissonance!)

3. Urban Hymns by The Verve (1997): Bittersweet Symphony, Sonnet, The Rolling People, The Drugs Don't Work (but see also: Space and Time, WEEPING WILLOW, Lucky Man, This Time). Arguably, the only reason this album isn't one spot higher is because thinking about bums me out a bit, since The Verve, in my memory, broke up approximately nine seconds after releasing this album (it was actually closer to 20 months, but they released nothing between October '97 and April '99, so it might as well have been nine seconds). Simply put, it's terrific, and I've been listening to it at least once month for the past, oh, ten years.

A couple of fun facts about Urban Hymns (I feel so much like Alan Cross!):

1. "Bitter Sweet Symphony," despite premiering at #2 on the UK charts, amazingly never hit #1, meaning that the Verve's only #1 hit was "The Drugs Don't Work," the second single off the album.
2. I was going to talk about the writing credit dispute with the Stones on "BSS," but since everyone knows that The Verve ended up never making a penny off their iconic tune, I thought I'd go with a Richie Ashcroft (lead singer/colossal douche/kinda awesome) quote upon hearing that the Rolling Stones would retain the composing credit on the song: "This is the best song [Mick] Jagger and [Keith] Richards have written in 20 years." Bam!
3. Just for the hell of it, here's the YouTube link to the "BSS" video--by virtue of its geniously simply concept, probably among the best videos ever made.

2. OK Computer by Radiohead (1997): Airbag, PARANOID ANDROID (though you can make a case for "Electioneering"), Subterranean Homesick Alien, Exit Music (For a Film). For a time, there was a story (I think Jon started it) circulating that I didn't go out for a month because I'd locked myself in my bedroom to listen to this disc, and while it's not true (I was actually masturbating--just kidding!), it makes a lot of sense (the music part, people!) and I almost wish it were true (if I'd seen The Man Who Shot Liberty Valance, I'd reference it here, but I haven't, so I don't want to be a poseur), because this CD is phenomenal.

1. What's the Story Morning Glory?
by Oasis (1996):
Hello, Roll With It, WONDERWALL, Down Look Back in Anger. Now, did this album eventually ruin the band? Undeniably: yes. Don't believe me? Three points. 1. To quote Noel Gallagher back in '96: "we were bigger than, dare I say it, fucking God"--thankfully, hubris has never, ever undermined a band. Oh, wait. 2. Put on Be Here Now and give it a listen. (Go on, I'll wait.) No, it's nowhere near terrible (and, given that it was released in '97, is probably worthy of honorable mention status), but it did signal the beginning of the end...and paled in comparison to Morning Glory. 3. and let's never lose sight of the fact that 18 million (yes, that's how many copies of this album were sold worldwide--truly staggering) times, say, the $2.50 they probably got for each album buys you a lot of coke.

All of that said, this album is disgustingly good (I didn't even mention "The Swamp Song," the title track, "Champagne Supernova," or the fact that the B-sides off this album were themselves spun off into one of the better forgotten gems of the decade--The Masterplan--though see here for a hilariously bad Pitchfork review), my favorite ever, and as listenable to now as it was 12 years ago. I remember every second of the first time I listened to it (in my basement the day it came out) with Misha. Soaking in every note. Hearing "Wonderwall" for the first time and saying "this is going to be a fucking humongous hit." And just being in total awe. I still feel that way.

I have nothing else to say...and you stopped reading ages ago.